Designing an Immersive Menu for Augmented & Virtual Reality: a Learning Journey between Ambition and Humility
Designing for Augmented and Virtual Reality (AR/VR) implies a lot of tries and errors. We’re still figuring out the foundations of the AR/VR UX. It’s especially challenging to design one of the most important UI elements in software: the menu.
In AR/VR, the user is immersed in the app, this means that the interface is displayed all around them and in 3D. Plus, the user can move anywhere in the virtual scene (VR) or physical environment (AR). With almost an infinity of possibilities, comes an infinity of questions.
Also, there’s no major device yet on the AR/VR market, every one of them has its own capabilities and interaction modes.
You’ll discover our ambitions, our doubts, our failures, and the tough decisions we made in 4 years regarding the menu of Minsar Studio, on several immersive platforms.
Our learning: Don’t be afraid to make mistakes but accept your limits. Like everyone, our successes have always been huge accomplishments and joys, but our failures are those that taught and improved us the most. Thanks to them, we learned how to find simpler solutions for us to develop, and for our users to experience. We don’t try to solve everything at once, we take one step at a time, whether it be forward or backward while always watching ahead. The goal in emerging technologies is to find the right balance between our crazy innovative ideas, the users’ needs, and our real capacities.